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1.4 “You” or “Your” means you or you and your employer and its affiliates, whether or not capitalized. 1.3 “Materials” means software or other collateral Intel delivers to You under this Agreement. 1.2 “Intel Components” means a hardware component or product designed, developed, sold, or distributed by Intel or its affiliates. 1.1 “Including” means including but not limited to, whether or not capitalized. If You do not agree, do not use the Materials and destroy all copies. By downloading, installing, or using the Materials, You agree to these terms. If You are accepting this Agreement on behalf of or in conjunction with Your work for Your employer, You represent and warrant that You have the authority to bind your employer to this Agreement. Deprecated: Intel OBL Distribution (Commercial Use) License This LIMITED DISTRIBUTION LICENSE AGREEMENT (“Agreement”) is a contract between You and Intel Corporation and its affiliates (“Intel”). Instead of being a thin, touch-sensitive remote, the new version has a triangular profile, takes two standard AAA batteries including rechargeables, has a good weight to it and an assortment of buttons that are backlit when the remote is picked up, including dedicated pause and volume buttons. The idea is you hide this small tube behind your TV in series with the cable without taking up any significant space. The standard Shield TV is not a box but a small tube with a power cable and ethernet socket in one end and an HDMI socket and microSD card slot in the other. Finally, NVIDIA has added native SMBv3 support so that it will work without the need for a Plex media server.The triangular remote looks odd at first glance, but works really well and won’t slip around or get lost down the side of the sofa. It also added support for IR and CEC volume, so it will now work with some digital projector models. On top of the upscaling, NVIDIA has improved the Shield TV remote for all Shield TVs and the Shield TV app, letting you set up custom actions for a double press and long press. Finally, the company has promised 4K 60 fps upscaling on GeForce NOW games, once the NVIDIA Games app is updated in September. NVIDIA said that it will also scale up live HD sports and HD YouTube videos to 4K. While it previously only worked on HD content at 30 fps, NVIDIA Shield TV will now do 4K upscaling for any content from 360p up to 1440p, while supporting 60 fps on the Shield TV Pro model. The anniversary update includes a few interesting features like 4K AI upscaling tech with improved sharpness and higher frame rates. NVIDIA has just released the latest Shield TV update, marketing the 25th time that the streaming device has been refreshed since the original model launched in 2015. The Tree Editor component creates the meshes and assigns the material, so direct changes I make under the covers may be overridden by the Tree Editor component when it feels appropriate.įurther, if I do manage to change the material to use say the HDRP/Lit shader, I get errors like this in the console. Recovery can involve restoring from backup if I don’t notice in time (the undo history is lost). The painful part sometimes coming back to a project after a while I find that trees have their material updated and I have a lot of problems setting it back again. The problem is the Nature/Tree Creator Bark and Leaves shaders do not work with HDRP, so everything turns pink (unsupported shader). The Tree Editor then keeps offering to set the shader to Nature/Tree Creator Bark (or Leaves). The little red exclamation marks are my first hint of problems.ĭigging into the weeds, it is complaining about the shader in use is not compatible with the Tree Editor. Normally I succeed, but for trees using the Unity Tree Editor I can often hit problems about shader compatibility. So I try to change the shader to a HDRP compatible shader. There is nothing wrong with that, but when upgrading to HDRP, custom shaders are not automatically updated. Here are my current findings in this area. Some use the Unity Tree Editor, which have given me problems after upgrading to HDRP. I hunt around in them for various models that I can use in scenes for my animations, such as trees and bushes. I have a number of assets from the Unity Asset Store – some paid, some free. |
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